Adresse
356 av. de Fès, C217
34080 Montpellier, France
Téléphone
(+33)6 85 13 39 85
E-mail
Age
Personal website: www.simonboye.net Personal github: www.github.com/draklaw Linkedin: www.linkedin.com/in/simon-boye Game-jam portfolio: www.draklia.net 33 years

Simon Boyé

3D Sofware Engineer

Skills

Highlights
Image synthesis (real-time & offline), Geometric modeling, GPU programming
Computer languages
C/C++, GLSL, Python, Javascript, Java, C#, CUDA, HTML/CSS, SVG, XML, LaTeX, …
Software libraries
OpenGL, Qt, Eigen, SDL2, CGAL, OpenMesh, libIGL
Languages
French (mother tongue), English (fluent)
Other skills
Game development, Image processing, Software architecture, OOP, Web development

Experience

November 2015 — March 2018 (2,5 years)
R&D Engineer The Foundry[www.foundry.com]
CAD application development for the garment industry, based on Modo
Design of a vector graphic system working on polygonal meshes
Work inside an international team
October 2014 — September 2015 (1 year)
Software EngineerInria, Manao team[http://manao.inria.fr/]
Design of a finite elements solver to compute diffusion curves based images
Development of the Vitelotte module (vector graphics) in the Patate library [gitlab.inria.fr/patate/patate]
Integration of Patate into Gratin (GPU image processing application)[gratin.gforge.inria.fr]
October 2009 — August 2013 (3 years + 1 year)
PhD & ATER — University of Bordeaux
Sofware development: Unpublished prototypes (including a Maya plugin), Meshlab LS3 plugin
Publications: Siggraph Asia 2012, Pacific Graphics 2010
Teaching: Image synthesis, image processing, C++, network, object-oriented programing, …

Education

October 2009 — December 2012
PhD in computer science, LaBRI, university of Bordeaux
"Hybrid representation for interactive geometric modeling"
Design of a surface representation mixing subdivision surfaces and MLS surfaces
Design of a finite elements solver to compute diffusion curves images
September 2006 — June 2009
Master in computer science, university of Bordeaux, magna cum laude
Specialties: Image sythesis and geometric modeling
Master thesis at LaBRI with Gaël Guennebaud: "MLS applied to polygonal meshes"

Interests

Games
Development of my own game engine: Lair[www.github.com/draklaw/lair]
Game Jams (Ludum Dare) [www.draklia.net]
Murder party organization and animation (~50 players)
Musique
Instruments : guitar, piano
Founder and former president of the LaBRUIT (LaBRI's musicians association)